

ROD to STRENGTH (STR): Fish with high STR takes you more time to reduce its stamina to 0. You’ll need to be very careful if your LINE is low (a matter of clicking skill).

Fishing gears with high LINE make your blue safety zone wider. LINE to SKILL (SKL): Fish with low SKL makes your blue safety zone small. Since you can do the regular fishing without knowing what those numbers mean, I’m going to explain here. spawns 6 times in Monday) until the release of the next two maps. ** The Wise Crab should spawns at Monday 05:00, 13:00 and 21:00 too (i.e. * You get 10 Dragon Coins for every Fish King caught.
#Dmg fishing tackle full
Having a full set of these gears (rod, hat, vest, gloves and shoes) will greatly improve your performance in fishing! Listed below are the stat. (see below)įusion materials for the new Lv60 T5 fishing gears can be found from these new fish kings. Some of the fusion materials for T7 gears must be bought from the new fishing supply shop, and they are available only if you have reached Fishing Level 6 or above. Wow.Īnyway here is the data for the new T7 gears. Note that the T6 sets require the corresponding T4 sets as fusion materials, and the T7 sets require the corresponding T6 sets as fusion materials. The newest SPD and Hybrid sets added in the TW server completed the Tier 7 series. It would be a Quality of Life increase, but it also lowers the skill cap.Aura Kingdom Fish King Guide by yeungchunk

I wouldn’t mind playing around with arcane missile refreshing dots, but just thinking about it, it’s pretty clear how strong that would be. I think True Affliction is already god-tier. This would let you easily get more ticks of fire dmg out, buffing your overall dmg and the arcane missile itself would be +20% dmg (not sure if the dot spread is affected by that buff, haven’t tested). Also with the triple-rune-type-cast +20% dmg buff, you could do frost+fire+arcane (the arcane getting the 20% dmg buff for aoe) without using affliction(something you’d want to cast before arcane missiles). Doing this repeatedly only results in additional damage. Then when the timer is about to reset, you simply refresh it with arcane missiles instead of affliction+arcane missiles. For single-target situations with adds, it actually can further result in a DPS increase because you can focus less on casting affliction(a low initial damage spell) and instead be casting a fireball or ice lance for example. Just to clarify I did put in “or working in arcane blasts(missles)”. Arcane Missile also barely takes any time at all to cast, clocking slightly above the cast time of a fireball 2. Also just to point it out, it can become a DPS increase against bosses/elites where you would normally have to focus on adds & you are spreading the dots to the boss/elite from the adds(instead of the opposite direction). Add-control is important for bosses like Soul Keeper which True Affliction already trivializes. However, to me, this would still not be the ideal solution.Ī single mage having some single-target DPS loss doesn’t equate “harder fight” or even “longer fight”. It would be a step forward to prevent that, and let the lesser spell take-over with it’s remaining duration once the greater spell has ended. It’s also annoying just to know that someone can overwrite your spells with weaker ones (as a side effect). In addition, affliction 1 is less damage than a fireball pretty much(spitballing the numbers), so that doesn’t break anything (why wait for your damage - unless you are True affliction spreading it). The damage of affliction 2 is like 1-2 avg ice lances depending on crits, and it takes time for the damage to fill in so the DPS is spread out. Controlling your own dots is at least doable. Still rooting for increasing the cap to 1 per mage. The only thing that still drives me crazy is sharing affliction dots. This is in addition to your fireball which can do 4.5kish to 9kish damage, so 1 fireball can come in at like 13kish damage if you rotate. or 1400-2800 if you work in other spells. Basically a +700 or 1400(crit) dmg boost between spammed fireballs. On the other side of the coin, the fireball dot does more damage in a shorter time which is nice for single target dps so I’m not exactly complaining about that lol. Fireball can be spread but it’s not super-worth it because of how short it lasts. In general, the two spells that mages try to spread right now are just the frost dot & affliction 2(or 1). I have heard complaints that the frost dot does more damage than the affliction 1 dot (haven’t verified). True Affliction is a god-tier talent as-is. Also the suggestion for refreshing dots is probably insanely OP, just spamming or working in arcane blasts for days only casting a single affliction 2 - I wouldn’t do it lol. Just to sprinkle in different mage input, I think it’s totally fine that you don’t spread other mages dots… it’s preferable for me for balance reasons.
